@miffedcrew8868

This approach really helped a ton. I struggle with weight painting a lot, so I've been managing the distance by altering the positions of bones and objects when assigning automatic weights. It is a very tedious workflow for me that doesn't always work. But your advice on assigning the weights for a specific selected bone is a game changer. Thank you for this very helpful tip!

@aselamadushanka2422

This is a big  step. Thank you very much.💙💙💙 And I want to let anyone who try to do this with rigify rig. You need select deformation bones (DEF) . NOT the IK or FK bones.

@major_ghostrider2662

Rigging doesn't scare me anymore, thanks Luciano! 💪

@Test-of6tz

im just getting started with blender, and, man, your tutorials helped me so much! keep up the good work

@ahmadarzaha

thank you so much! it saves my time

@warpedworks2177

I did not know that! Thanks for the great tips in all your videos! blender always surprises me with many of the hideen functionality :)

@felixhandoko3528

Simplest tutorial ever for rigging, love your work

@Mertin967

exactly what I was looking for, thank you!

@rethburg

Great channel! I've learned so much about rigging. I hope to see more tricks from you soon!

@tcheadriano

It is nice for cutout rigging.

@jamestroici732

Great episode! Weight painting is still one of those things that intimidates me

@carolina.ascanio

Thank you Luciano

@aliakdogan9426

thank you

@peesukarhu_OFFICIAL

Thanks really helpful tutorial! I don' usually like the persona of the tutorial maker (I don't know why) but you are awesome 😄

@lightonor9055

Your videos getting better more and more. I corrage you  with  supporting
Keep it up

@GeesusCommunityProject

Thank you so much!

@gameved24

exactly what i wanted thanks

@HarvestHillGames

life saver, thanks man

@fergadelics

searched
. found. works great and im not even finished with the video. perfect. thank you

@maleeshamevan

so helpful. thankyou somutch. keep up the good work.