
The Lion, the Witch, and the Scenario Hook | Advanced Gamemastery
If C.S. Lewis were a Game Master, this adventure wouldn't work at all!
That's OK because he was writing a novel. But if you want to design adventures that work for a roleplaying game, ENnie Award-winner Justin Alexander dives into how you can make scenario hooks that will suck your players in.
Editor: Sarah Holmberg
Surprising Scenario Hooks: bit.ly/37vDKuA
Juggling Scenario Hooks: bit.ly/3Ev0mYo
Three Clue Rule: bit.ly/3rB3lt5
Roleplaying Games vs. Storytelling Games: bit.ly/3jURLoi
Let's Read 1974 D&D: bit.ly/385wfdR
THE LION, THE WITCH, AND THE WARDROBE (Affiliate Links)
The Novel: amzn.to/3Ev0WFy
The Movie: amzn.to/3rDSfDq
Twitter: @hexcrawl
Patreon: patreon.com/justinalexander
Twitch: twitch.tv/thealexandrian
Website: www.thealexandrian.net/
0:00 Intro
2:49 Aggressive Scene-Framing
4:45 Proactive Hooks
5:28 Reframe the Active Premise
6:23 Multiple Hooks
7:40 Other Active Premises
9:50 Proactive Players
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